tag:blogger.com,1999:blog-994668160607468052024-03-13T14:10:30.396+02:003D MythsAutodesk 3ds Max Tech BlogUnknownnoreply@blogger.comBlogger832125tag:blogger.com,1999:blog-99466816060746805.post-32333362865114723672013-02-05T03:26:00.000+02:002013-02-05T03:28:45.802+02:00Scale Control scriptNothing fancy I think, but I saw many times peoples confused when come to binding each of scale XYZ values to a separate spinner controller, so this time I decide to help on <a href="http://www.scriptspot.com/forums/3ds-max/general-scripting/spinner-control-scale-by-axis">this question</a> with this mimi tool, that's all ;)<br />
<br />
The script you can get from <a href="http://www.scriptspot.com/forums/3ds-max/general-scripting/spinner-control-scale-by-axis">this forum thread</a>, or Copy/Paste it from here.<br />
<pre class="mxs" name="code">rollout dlgScaler "Scale Control"
(
local asp = #()
spinner spnX "X:" range:[-1000,1000,100]
spinner spnY "Y:" range:[-1000,1000,100]
spinner spnZ "Z:" range:[-1000,1000,100]
pickbutton pbNode "Pick Object" autoDisplay:true
on pbNode picked obj do if isValidNode obj do
(
if classOf obj.scale.track != ScaleXYZ do
obj.scale.track = ScaleXYZ()
local asc = getXYZControllers obj.scale.track
for i = 1 to 3 do asp[i].controller = asc[i]
)
on pbNode rightclick do
(
pbNode.object = undefined
pbNode.caption = "Pick Object"
for i = 1 to 3 do asp[i].controller = undefined
)
on dlgScaler open do (asp = #(spnX, spnY, spnZ))
)
CreateDialog dlgScaler
</pre>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-21258668916004119702013-02-05T00:02:00.001+02:002013-02-05T00:02:33.367+02:00Multi Camera Preview 1.2<div class="separator" style="clear: both; text-align: center;"><a href="http://www.scriptspot.com/3ds-max/scripts/multi-camera-preview-0" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="242" src="http://www.scriptspot.com/files/u9133/multicamerapreview.png" width="361" /></a></div><br />
I'm not really sure whether I need to bother the public with so small improvement of this MaxScript tool :) anyway, <a href="http://www.scriptspot.com/3ds-max/scripts/multi-camera-preview-0">check it out</a> if you need cancel option.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-73899329585732015522013-01-18T04:32:00.000+02:002013-01-18T04:32:26.442+02:00New Maxscript Tutorial SeriesNew <a href="http://www.scriptspot.com/3ds-max/tutorials/new-maxscript-tutorial-series-beginner-to-intermediate-by-kevin-harper">Maxscript Tutorial Series</a> - Beginner to Intermediate by Kevin Harper.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://www.scriptspot.com/3ds-max/tutorials/new-maxscript-tutorial-series-beginner-to-intermediate-by-kevin-harper" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://3.bp.blogspot.com/-9bZfiUMysrM/UPiz77kBb3I/AAAAAAAABeg/8YBbIdh3mgY/s400/mxstutsbegin.jpg" width="400" /></a></div><br />
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-59268599714857311322013-01-12T00:11:00.001+02:002013-01-12T00:11:39.444+02:00Adobe giving away free copies of CS2 seriesOk, here is the <a href="http://www.adobe.com/downloads/cs2_downloads/index.html">CS2 downloads</a> page, and here is a <a href="http://forums.cgsociety.org/showthread.php?f=59&t=1087583">link</a> to a large thread about in CGTalk.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-90555942077540555982012-12-01T02:26:00.001+02:002012-12-01T02:31:51.235+02:00Exploder<iframe width="420" height="315" src="http://www.youtube.com/embed/e8vy-OKEI0M" frameborder="0" allowfullscreen></iframe><br />
<br />
The Exploder is a simple detachment tool (MAXScript) with a few extra options I wrote recently to automate faces detachment process on one or multiple objects. The script you can find <a href="http://www.scriptspot.com/3ds-max/scripts/exploder">here</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-73510934130975678502012-11-19T13:12:00.003+02:002012-11-20T03:10:43.700+02:00Select Edges By Material IDOk, <a href="http://www.scriptspot.com/3ds-max/scripts/select-edges-by-material-id">here is</a> a new MaxScript from me. It's just my quick attempt to help on user request in ScriptSpot forum. Enjoy!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-49069370971530019592012-11-15T00:42:00.000+02:002012-11-15T00:42:16.081+02:00Delete Duplicate Matte Render ElementsWell, incidentally, heh.. :) this script was only snippet code that I post into ScriptSpot forum as quick help reply, but I wrap it in a macro script and uplaod a copy on my <a href="http://project3d.narod.ru/maxscript/mxs_news.htm">web site</a>. <br />
<br />
The script is made for concrete purpose, so be sure you <b>read</b> the <a href="http://www.scriptspot.com/forums/3ds-max/general-scripting/check-for-duplicate-render-elements-and-delete" target="ss">forum thread</a> <b>before</b> run or use that macros.<br />
<br />
Also just to <b>note</b> that the snippet code I post into the forum <b>is not safe</b> as the script should process only matte render elements, so it's <b>better</b> to use the macros that I <b>uploaded</b> on my <a href="http://project3d.narod.ru/maxscript/mxs_news.htm">web site</a>.<br />
<br />
That's it for now ;)<br />
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-62545574262975941092012-11-02T20:20:00.001+02:002012-11-02T20:20:48.437+02:00Check-point, LOLWell, a lot of time is out from my last post here, as I'm away from 3ds Max for awhile, and... hmm, I'll not make any promise for now :)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-54822574594238737702012-04-13T13:29:00.000+03:002012-04-13T13:30:16.877+03:003ds Max 2013 releasedSo silent... no adds, rumours, announces what to expect :) Ok, never mind, yesterday Autodesk has announced that 3ds Max 2013 is available for download.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-20877198825698027162012-04-02T22:12:00.002+03:002012-04-02T22:19:03.433+03:00SEA3D exporter<a href="http://code.google.com/p/sea3d/"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/-3Ei9J0iq1_U/T3n7iKNLHgI/AAAAAAAABdM/68uWBkqdR8U/s400/sea3d.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5726884965452029442" /></a><br />An open-source SEA3D exporter (script) for 3ds Max 2008 and newly was released by Sunag Entertainment. It export animation, bitmap, texture, material, geometry, skeleton (Skin), camera, light, environment and helper to Flash Plataform (Flash Player 11 or higher required). More info at <a href="http://www.scriptspot.com/3ds-max/scripts/sea3d-file-format">ScriptSpot</a> or at the <a href="http://code.google.com/p/sea3d/">project web page</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-6674601809619069822012-04-02T22:06:00.003+03:002012-04-02T22:11:57.183+03:00FillMyShelf<a href="http://www.scriptspot.com/3ds-max/scripts/fillmyshelf-generate-books-to-fill-your-bookshelf"><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5726882936669618530" border="0" alt="" src="http://4.bp.blogspot.com/-W19cexDShkw/T3n5sEZwQWI/AAAAAAAABdA/xVaKw2kG0iI/s400/bookshelf.jpg" /></a><br /><a href="http://www.scriptspot.com/3ds-max/scripts/fillmyshelf-generate-books-to-fill-your-bookshelf">FillMyShelf</a> is a script for 3ds Max by PJ that creates books to fill up bookshelf.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-52795382591955698242012-02-29T23:07:00.001+02:002012-02-29T23:09:11.137+02:003dsMaxScript.com<a href="http://3dsmaxscript.com/"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 282px; height: 100px;" src="http://4.bp.blogspot.com/-l2rcwmfRDDM/T06T1gz5oCI/AAAAAAAABcs/icW_3315nc4/s400/mxs_logo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5714667524729708578" /></a><br /><a href="http://3dsmaxscript.com/">3dsMaxScript.com</a> is a new web site (Turkish) for MAXScript tutorials.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-99466816060746805.post-10651732707313391122012-02-24T16:37:00.002+02:002012-02-24T16:41:23.668+02:00ZBrush 4R2b<a href="http://www.pixologic.com/zbrush/features/zbrush4r2b/overview/"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 173px;" src="http://2.bp.blogspot.com/-dnODgkFtqFA/T0ehczpVsGI/AAAAAAAABcg/VuCs9H4nOLc/s400/zb4R3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5712712168614768738" /></a><br />Yesterday Pixologic announced ZBrush 4R2b<br /><br />More details:<br /><blockquote><a href="http://t.ymlp343.net/qhyadaeqwsanaymacahmww/click.php">the 4R2b features page</a><br /><a href="http://t.ymlp343.net/qwsakaeqwsataymalahmww/click.php">the 4R2b tutorial movies</a><br /><a href="http://t.ymlp343.net/qwuaaaeqwsalaymafahmww/click.php">the Z4R2 feature list</a><br /><a href="http://t.ymlp343.net/qweaaaeqwsazaymadahmww/click.php">video tutorials demonstrating Z4R2's features</a><br /><a href="http://t.ymlp343.net/qwmanaeqwsaaaymagahmww/click.php">artwork created by Z4R2's beta testers</a></blockquote>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-26762407374669738522012-02-24T13:30:00.001+02:002012-02-24T13:31:50.364+02:00Form for 3ds Max<a href="http://www.mariussilaghi.com/form.htm"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 353px;" src="http://2.bp.blogspot.com/-KxWARMWHagc/T0d1CFJE4hI/AAAAAAAABcU/4dFLRYk0WaM/s400/form_3dsmax.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5712663330943197714" /></a><br />Form is a new (more human beings) modeling system (similar to zspheres) for 3ds Max by Marius Silaghi. <a href="http://www.mariussilaghi.com/form.htm">Read more here</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-62812358054898368192012-02-15T01:34:00.000+02:002012-02-15T01:35:55.310+02:00Power ScanToNURBS<a href="http://www.npowersoftware.com/">nPower Software</a> has released Power ScanToNURBS, a new plug-in for Autodesk 3ds Max that imports 3D scans as NURBS-based meshes. <a href="http://npowersoftware.com/powerscantonurbsoverview.html">Read more</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-84800216851489202322012-02-12T02:56:00.003+02:002012-02-12T03:01:33.862+02:00Miauu's Script Pack<a href="http://miauumaxscript.blogspot.com/p/miauus-script-pack.html"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 336px; height: 120px;" src="http://3.bp.blogspot.com/-1EHr8QfqqlQ/TzcO60hK-eI/AAAAAAAABcA/DdbPc6MJBWc/s400/miauusp.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5708047456408369634" /></a><br />Kostadin Kotev (the author of <a href="http://www.scriptspot.com/3ds-max/scripts/rttassist">RTTassist</a>, <a href="http://www.scriptspot.com/3ds-max/scripts/miauus-work-plane">Miauu's Work Plane</a>, and many other favourite scripts) recently release a set of scripts that automate many common and tedious tasks in 3ds Max.<br /><br />The <a href="http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack">Miauu's Script Pack</a> include:<blockquote>Visual Pivot Placer<br />In-Volume Scatter<br />Orbit viewport Around Picked Point<br />Nested Isolation<br />Multi Dirs Save<br />Clone Between<br />Align Tool</blockquote>More details available at his <a href="http://miauumaxscript.blogspot.com/p/miauus-script-pack.html">web blog</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-90841801500555768942012-02-12T00:31:00.003+02:002012-02-12T00:35:09.591+02:00Using SoX audio utility in 3ds Max<a href="http://howiem.com/wordpress/?p=126"><img style="display:block; margin:0px auto 10px; text-align:left;cursor:pointer; cursor:hand;width: 100px; height: 64px;" src="http://4.bp.blogspot.com/-a0ufLwVvudY/TzbsuRZqteI/AAAAAAAABb0/-_r8iyZCGgo/s400/sox-logo.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5708009857427879394" /></a><br />SoX is a cross-platform command-line audio utility (<a href="http://sox.sourceforge.net/">more info, docs, downloads</a>), mostly used for audio file format conversion but it also armed with enough effects for quick composing. SoX is a very welcome tool to all batch script lovers, its free, still in development, and can be used with any program that can dump data to text file.<br /><br />This <a href="http://howiem.com/wordpress/?p=126">blog article</a> show nice introduction on how to use SoX in 3ds Max for quick audio sync composition to our animation, also show how to add some additional audio effects.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-3250020277310963212012-02-11T06:44:00.002+02:002012-02-11T06:52:07.293+02:00A global day of protest against ACTA<a href="http://www.google.bg/#sclient=psy-ab&hl=bg&site=&source=hp&q=protest+against+ACTA&pbx=1&oq=protest+against+ACTA&aq=f&aqi=g1&aql=&gs_sm=3&gs_upl=14626l14626l0l15048l1l1l0l0l0l0l94l94l1l1l0&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=6b098366fbcf4120&biw=1060&bih=651"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 301px; height: 301px;" src="http://2.bp.blogspot.com/-Y18rs9gTjmY/TzXzvdQdyiI/AAAAAAAABbo/w1E9Fu9pE2M/s400/feb11acta.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5707736099395062306" /></a><br />February 11 is a global day of protest against ACTA.<br />Read more <a href="http://thenextweb.com/insider/2012/02/02/11-february-will-be-a-day-of-protest-in-europe-against-the-controversial-acta-treaty/">here</a>, <a href="https://www.accessnow.org/policy-activism/press-blog/acta-protest-feb-11">here</a>, <a href="http://joelhalluk.wordpress.com/2012/02/04/sopa-pipa-acta-tpp/">here</a>, ... or just do <a href="http://www.google.bg/#sclient=psy-ab&hl=bg&site=&source=hp&q=protest+against+ACTA&pbx=1&oq=protest+against+ACTA&aq=f&aqi=g1&aql=&gs_sm=3&gs_upl=14626l14626l0l15048l1l1l0l0l0l0l94l94l1l1l0&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=6b098366fbcf4120&biw=1060&bih=651">serach</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-34362146220944390542012-02-03T00:25:00.000+02:002012-02-03T00:27:35.995+02:00Brazil 3.0 developmentA good news for all Brazil renderer lovers (like me too), I found at <a href="http://www.maxunderground.com/archives/15620_gus_grubba_joins_brazil_3_0_development.html">MaxUnderground</a>.<br /><br />Interesting, I still using Brazil but not remember my last visit of their forum. <br />Will keep an eye open from now ;)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-1217008735548377742012-01-23T18:55:00.004+02:002012-01-23T19:11:52.032+02:00Delete NoteTracksWell, its about cleaning the mess after bipeds. I write twice about this. Once by posting the primary and most older source that offer solution about - <a href="http://3dmyths.blogspot.com/2011/03/long-time-max-file-save-issue.html">Long time max file save issue</a>, and once more in <a href="http://3dmyths.blogspot.com/2011/09/ballooning-file-issue.html">Ballooning file issue</a> where I post more links to additional sources and solutions.<br /><br />Why then I post again about this? Looks like the bugs in Max varied between versions and the chance some of the solutions to work for everybody is a bit arbitrary. One more solution is always welcome, right?<br /><br />For instance, in the case mention at <a href="http://www.scriptspot.com/forums/3ds-max/general-scripting/deletenotetrack">ScriptSpot</a>, the method is based on <strong>TrackViewNodes.Max_MotionClip_Manager</strong> but it is unstable as Max not always know <strong>Max_MotionClip_Manager</strong> track, but calling it by index i.e. <strong>trackViewNodes[5]</strong> solve that. This way it work not just for me.<br /><pre>fn deleteNoteTracks = (<br /> mcMan = TrackViewNodes[5]<br /> while (numNoteTRacks mcMan > 0) do<br /> deleteNoteTrack mcMan (getNoteTrack mcMan 1)<br />)</pre>If by some reason this method not work for you, there is other 2 methods posted at <a href="http://forums.cgsociety.org/showthread.php?f=98&t=1005799">CGTalk forum</a>. The first of them not work here. Its based on <strong>DefNoteTrack</strong>, but it is <em>undefined</em> here and the line of code...<pre>(notetrack "").classid -- that should fix it...</pre>...as I read this work for someone but not for me. The <strong>DefNoteTrack</strong> still stay <em>undefined</em> after that, so the whole solution do nothing for me.<br /><br />Well, at the end of this forum thread has another method that I never tested. It's based on re-copy the whole <strong>Max_MotionClip_Manager</strong> track. Two peoples confirm that it works and that it is really faster, do the job almost instantly. So if it works for you, it looks as the best one, but if not, then you have one more solution to play with.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-58334541695105017902012-01-21T11:06:00.003+02:002012-01-22T07:17:47.857+02:00Old fashion smoke chimney<img style="display:block; margin:0px auto 10px; text-align:center; width: 311px; height: 241px;" src="http://3.bp.blogspot.com/-T2vI56mFJmY/TxqAeU9Zi3I/AAAAAAAABbc/7NRUGsP8alk/s400/chimney.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5700009536901450610" /><br />Recently I help a little bit on almost ready scripted tool (by Danny McAuliffe) that made old fashion smoke chimney (<a href="http://forums.cgsociety.org/showthread.php?f=98&t=1030079">read more here</a>), but Denis Trofimov decide to move this task more forward by writing this as scripted primitive. The author plan to support future development of his plugin with new features, and he's open for questions and suggestions (<a href="http://forums.cgsociety.org/showthread.php?f=98&t=1030472">read more here</a>).<br /><br />P.S. - I see that Danny McAuliffe add some features to it Chimney Maker and finally upload it to <a href="http://www.scriptspot.com/3ds-max/scripts/chimney-maker-1">ScriptSpot</a>.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-37920880748447661242012-01-19T01:46:00.005+02:002012-01-19T08:01:59.882+02:00CAUTION - Wikipedia Blackout<a href="http://en.wikipedia.org/wiki/Main_Page"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 304px;" src="http://3.bp.blogspot.com/-dPcaBBIPt2M/TxdaJgo3FDI/AAAAAAAABbQ/Q62utDnihIQ/s400/caution.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5699122972887290930" /></a><br /><a href="http://en.wikipedia.org/wiki/Main_Page">Wikipedia</a> is blacking out for 24 hours to protest proposed US Internet censorship legislation. Join the protest and take action today. <a href="http://en.wikipedia.org/wiki/Wikipedia:SOPA_initiative/Learn_more">Learn more</a>.<br /><br />Wikipedia quote: <blockquote>Small sites won't have sufficient resources to defend themselves. Big media companies may seek to cut off funding sources for their foreign competitors, even if copyright isn't being infringed. <strong>Foreign sites will be blacklisted, which means they won't show up in major search engines</strong>.</blockquote><br />I confirm that a lot of small sites are blacklisted for years and not show up in the major search engines, and most of them has zero piracy content. And this is not from today or yesterday, nor yet awakening creepy future, unfortunately...<br /><br />But there is a significant difference, this has happened so far only in the background, informally and illegal (and unlikely this will change), while now it moves to another level.<br /><br />Everything is about money... The freedom of information is just one of the victims. This global economic crisis will push the world into a much worse reality than we ever imagined.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-99466816060746805.post-74764001118245629512012-01-18T22:49:00.001+02:002012-01-18T22:51:26.498+02:00Creating Light Cycle Effects<a href="http://www.youtube.com/watch?v=x3bLrSVxpzg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 380px; height: 210px;" src="http://2.bp.blogspot.com/-ZbDRGs2VW9Y/TxcwvBb8eYI/AAAAAAAABbE/7B7onVVsi_s/s400/adsk_vidtut_lightcycle.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5699077437858281858" /></a><br />A new video tutorial in 9 parts at <a href="http://www.youtube.com/watch?v=x3bLrSVxpzg">3dsMaxHowTos</a> section.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-13359409849170170192012-01-12T18:22:00.003+02:002012-01-12T18:30:40.848+02:00LED style animation with MAXScript<iframe width="420" height="315" src="http://www.youtube.com/embed/NbRd1pZUTRo" frameborder="0" allowfullscreen></iframe><br /><P>Just illustration of an example approach which can be done and without writing code but there also a few points where using MAXScript (3ds Max scripting) can save alot of time.</P><P>Ok, I don't want to repeat my self by rewriting all description, <a href="http://www.scriptspot.com/3ds-max/tutorials/led-style-animation-with-maxscript">more details at ScriptSpot</a>. Also just to note that this quick tutorial just illustrate the idea of using "brush" but its prepared just for <em>circular brush printing</em>.</P>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-99466816060746805.post-39557169845773437952012-01-06T18:02:00.000+02:002012-01-06T18:03:11.958+02:00Mirror pivot toolA very handy <a href="http://www.scriptspot.com/3ds-max/scripts/mirror-pivot-tool">scripted tool</a> by Daniel Kur to mirror objects pivot.Unknownnoreply@blogger.com0