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Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Saturday, December 1, 2012

Exploder



The Exploder is a simple detachment tool (MAXScript) with a few extra options I wrote recently to automate faces detachment process on one or multiple objects. The script you can find here.

Monday, November 19, 2012

Select Edges By Material ID

Ok, here is a new MaxScript from me. It's just my quick attempt to help on user request in ScriptSpot forum. Enjoy!

Monday, April 2, 2012

FillMyShelf


FillMyShelf is a script for 3ds Max by PJ that creates books to fill up bookshelf.

Friday, February 24, 2012

ZBrush 4R2b


Yesterday Pixologic announced ZBrush 4R2b

More details:
the 4R2b features page
the 4R2b tutorial movies
the Z4R2 feature list
video tutorials demonstrating Z4R2's features
artwork created by Z4R2's beta testers

Form for 3ds Max


Form is a new (more human beings) modeling system (similar to zspheres) for 3ds Max by Marius Silaghi. Read more here.

Wednesday, February 15, 2012

Power ScanToNURBS

nPower Software has released Power ScanToNURBS, a new plug-in for Autodesk 3ds Max that imports 3D scans as NURBS-based meshes. Read more.

Sunday, February 12, 2012

Miauu's Script Pack


Kostadin Kotev (the author of RTTassist, Miauu's Work Plane, and many other favourite scripts) recently release a set of scripts that automate many common and tedious tasks in 3ds Max.

The Miauu's Script Pack include:
Visual Pivot Placer
In-Volume Scatter
Orbit viewport Around Picked Point
Nested Isolation
Multi Dirs Save
Clone Between
Align Tool
More details available at his web blog.

Saturday, January 21, 2012

Old fashion smoke chimney


Recently I help a little bit on almost ready scripted tool (by Danny McAuliffe) that made old fashion smoke chimney (read more here), but Denis Trofimov decide to move this task more forward by writing this as scripted primitive. The author plan to support future development of his plugin with new features, and he's open for questions and suggestions (read more here).

P.S. - I see that Danny McAuliffe add some features to it Chimney Maker and finally upload it to ScriptSpot.

Wednesday, January 18, 2012

Creating Light Cycle Effects


A new video tutorial in 9 parts at 3dsMaxHowTos section.

Friday, January 6, 2012

Mirror pivot tool

A very handy scripted tool by Daniel Kur to mirror objects pivot.

Wednesday, January 4, 2012

Miauu's Scatter Tool


Custom scatter tool (for 3ds Max 9 and higher) by Kostadin Kotev.

Tuesday, January 3, 2012

Dimension modifier 1.2


One more update (I was promised) of my scripted Dimension modifier. More details you can read at it script page.

Saturday, December 31, 2011

Dimension modifier 1.1

I get a some reasonable requests to update my scripted modifier Dimension. Now I just add a checkbox to can scale uniform (keep proporsion) using one spinner, but there one more request on which I'll take care of somewhere into the next days.

Thursday, December 22, 2011

Selected Verts Boundary


No such tool in 3ds Max for measurement of bounding box on sub-object level and probably not so trivial task for everybody, never mind, I did this mini utility as I need it, but also decide to share it. You can grab the script from here, and... happy holiday to everybody!

Saturday, November 26, 2011

Terrain Conformer


Terrain Conformer is a script that conforms a terrain surface to a road, video demo on youtube.

Thursday, November 24, 2011

TopoRelax


TopoRelax is new (commercial) modifier for Max 9 and higher by Marius Silaghi. TR relaxes meshes while preserving their volume unlike the built-in relax modifier which shrinks the mesh.

Monday, November 14, 2011

Le1setreter scripts


Le1setreter release 2 new useful scripted mini tools - selectFaceByMinAngle and AlignObject2slicePlane.

Friday, November 4, 2011

Autodesk MeshMixer07 released

Ryan Schmidt announced latest MeshMixer release as Autodesk MeshMixer07. In other words that are 2 news. Second one is that Autodesk acquired MeshMixer. Ah, and MeshMixer is still free (for now).

P.S. - a forum thread about appear at CGTalk.

Sunday, October 30, 2011

Batch Loader v.1.7


I fill another request and add new option to my Batch Loader v.1.7 tool. Now you can optional attach impoted/merged objects per file as one mesh or poly.

PolyNurbs


PolyNurbs is a scripted tool by Luis Llamas which convert nurbs lattice to poly object, poly object to nurbs lattice, nurbs object to poly object, spline to nurbs, and nurbs to spline.