Well, incidentally, heh.. :) this script was only snippet code that I post into ScriptSpot forum as quick help reply, but I wrap it in a macro script and uplaod a copy on my web site.
The script is made for concrete purpose, so be sure you read the forum thread before run or use that macros.
Also just to note that the snippet code I post into the forum is not safe as the script should process only matte render elements, so it's better to use the macros that I uploaded on my web site.
That's it for now ;)
Showing posts with label Render. Show all posts
Showing posts with label Render. Show all posts
Thursday, November 15, 2012
Friday, February 3, 2012
Brazil 3.0 development
A good news for all Brazil renderer lovers (like me too), I found at MaxUnderground.
Interesting, I still using Brazil but not remember my last visit of their forum.
Will keep an eye open from now ;)
Interesting, I still using Brazil but not remember my last visit of their forum.
Will keep an eye open from now ;)
Thursday, November 10, 2011
Submit jobs to deadline
A tutorial by Klaas Nienhuis posted at ScriptSpot about how to submit jobs to deadline via MaxScript.
Sunday, August 21, 2011
VFB+ extension
VFB+ is DotNet/MaxScript extension for the 3ds Max frame buffer by Rotem Shiffman published at ScriptSpot. The author share the C# source code as well at CGSociety.
Sunday, July 31, 2011
Krakatoa Master Classes
Krakatoa Master Classes added to SIGGRAPH 2011 Lineup, where you can meet legendary Max scripter and Krakatoa guru Borislav (Bobo) Petrov, who will introduce the power of new Krakatoa 2.0. More details at Thinkbox Software.
Sunday, July 10, 2011
RTTassist 1.5

Kostadin Kotev update his RTTassist and the big news this time is that the source code is now fully available. Read more about version 1.5 here.
Thursday, June 23, 2011
Apache web version of Backburner monitor
Very interesting (to me) tutorial by Alex York on how to setup the apache web version of 3ds Max's Backburner monitor.
My sincere gratitude goes to the Max Underground (the best source for 3ds Max news)
where I read a news about this article.
My sincere gratitude goes to the Max Underground (the best source for 3ds Max news)
where I read a news about this article.
Tuesday, May 3, 2011
Camera clipping tip

When camera clipping planes won't render using mentalray renderer, just follow this quick tip at MaxStation blog.
Categories:
Render,
Tip n Tricks
Wednesday, April 6, 2011
Multi Camera Preview 1.1
Finally I found a little time to fit user request and add new feature to this script. What's new and more details at ScriptSpot. Cheers!
Tackling unrealistic materials
Jamie Cardoso tips. Quote: "It is worth noting that the following is a full version of an article I have recently contributed to. Please have a look at the 3D World magazine(i.e. issue 141)for more in-depth tips."
Categories:
Materials,
Render,
Tip n Tricks
Saturday, March 26, 2011
Backburner issue tips
The problem: "You're rendering an animation using Backburner and you notice that all the machines seem to wait for a particular machine before they finish their frame and request a new one."
The solution: read at Autodesk MaxStation blog.
The solution: read at Autodesk MaxStation blog.
Categories:
Render,
Tip n Tricks
Wednesday, March 9, 2011
RTTassist v1.1
RTTassist version 1.1 is released and now supports 3dsmax 9 plus some new features added. What's new in version 1.1 (posted at CGTalk thread):
- 3dsmax 9 is now supported.
- Automatic and manual check for updates.
- New "Projection List" dialog showing the Reference Geometry list of all Low-Poly objects in one place.
- Progress bar now show the progress of UV area calculations when using "Smart".
- "Show preview" checkbox added in the "Combine Maps" dialog.
Thursday, February 24, 2011
RTTassist 1.0

I glad to see that my friend Kostadin Kotev finally release his awesome RTTassist script. He works together on RTTassist with Martin Punchev (game artist).
Original description:
RTTassist is a free MaxScript toolset shaped in a beautiful interface that automates the tedious process of texture baking. It has a wide range of features, but most especially it is designed to give you better user experience! Take a look at some of the main features:
For details check the official web site.
Original description:
RTTassist is a free MaxScript toolset shaped in a beautiful interface that automates the tedious process of texture baking. It has a wide range of features, but most especially it is designed to give you better user experience! Take a look at some of the main features:
- Explode all objects using an unique vector so there are no overlapping objects and there is enough space between them.
- Produce the best quallity, normal, Ambient Occlusion and other map types.
- Render using "Smart" , an algorithm that saves rendering time by processing less important objects more quickly.
- Render using the "Isolation" method - a more memory efficent way of rendering.
- Combine all rendered maps together in a single resulting map.
- Create a custom render presets for every case and share them with your collegues.
- Easy to use interface and "click-of-a-button" workflow.
- LiveLog - Instant visual feedback at every step.
For details check the official web site.
Wednesday, February 16, 2011
Quick Mask 1.4
Another requested update of my Quick Mask script. Now the script will use MentalRay or Vray renderer if mr_Proxy or VRayProxy exist in the scene. Enjoy.
Monday, February 14, 2011
Thursday, February 10, 2011
Quick Mask v.1.3

Minor (requested) update of my Quick Mask script. Now apply two-sided material to can render object's backfaces. I miss this feature before because usually I not work with open geometry. I hope this little improvement made the script more useful.
Thursday, January 13, 2011
Principles of Digital Image Synthesis

Andrew Glassner released his "Principles of Digital Image Synthesis" book for free. Read more at MaxUnderground.
Thursday, December 16, 2010
Wednesday, December 15, 2010
Customizing 3ds Max Start Up Settings

Using a maxstart.max scene is old and well known tip. Fred Ruff just append a few tips to it bound up with VRay setup.
Categories:
Basic,
MAXScript,
Render,
Tip n Tricks
Thursday, December 9, 2010
finalRender 3.5 and 3.5 SE

Cebas releases finalRender 3.5 and 3.5 SE.
New Features - 3D-Stereo Camera, Ultra-Fast GI Engine, and more.
Subscribe to:
Posts (Atom)
