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Showing posts with label SDK. Show all posts
Showing posts with label SDK. Show all posts

Friday, February 3, 2012

Brazil 3.0 development

A good news for all Brazil renderer lovers (like me too), I found at MaxUnderground.

Interesting, I still using Brazil but not remember my last visit of their forum.
Will keep an eye open from now ;)

Thursday, October 6, 2011

3ds Max 2012 Service Pack 2

Service Pack 2 for Autodesk 3ds Max/Design 2012 is out (at 28 Sep.) and a large discussion about as well (into CGTalk).

Monday, June 6, 2011

3ds Max SDK Annual Survey

3ds Max SDK Annual Survey and Highlights from Last Year's Results posted at Christopher Diggins blog. If you're Max SDK developer don't miss that survey ;-)

Tuesday, May 31, 2011

Project Photofly 2



Project Photofly 2.0 is an Autodesk software for creating near accurate 3D models from photographs using the web and cloud computing technologies. The last version of Project Photofly is now available for trial download and will expire on December 31, 2012.

Friday, May 27, 2011

What happened to Reactor in 2012?

This is an interesting (at least to me) discussion about the Reactor death in 3ds Max 2012.

Two thinks are clear (for now) - 1. the Reactor is riped and never will be back in the next Max releases, and 2. No any sensible reason for this decision until there is no equivalent replacement feature. If there was good reason, we will have an official explanation as well.

It's not just about Reactor, other features removed too, and as we know this is not the part of the legacy Autodesk politics, and this new course open many doubts and misgivings.

Friday, May 20, 2011

New Developer Community for 3ds Max SDK and MAXScript Users

New 3ds Max developer community contributed plug-ins and scripts announced. This project (http://code.google.com/p/3ds-max-dev/) is intended as both a learning resource for 3ds Max developers and to help accelerate their plug-in and script development.

3ds Max 2011 Service Pack 2 available

Service Pack 2 for Autodesk® 3ds Max® 2011 and Autodesk® 3ds Max® Design 2011 available now at Autodesk support page:

Thursday, May 12, 2011

Autodesk 123D coming soon




I read about this into MaxUnderground. Interesting... new free 3D modeling software named Autodesk 123D coming soon.

3ds Max 2012 Hot Fix and Service Pack soon

Good news - Hot Fix for 3ds Max 2012 coming until May 13th. The Service Pack is planed for mid June.

Saturday, May 7, 2011

Maxscript extended editor




A script by Håvard Schei that adds some more functionality to the MAXScript Editor.

Thursday, April 28, 2011

Paul Bourke web site

The personal web site of Paul Bourke (Research Associate Professor) offer many tutorials and resources (textures, 2D/3D maths, articles, ...).

Friday, March 18, 2011

Composite 2012 rumor

Looks like the lack of official news regarding Composite 2012 start a rumor that there maybe no new features but fixes only. Read the original news at MaxUnderground. For details follow the link to Autodesk's Area discussion posted at the end of the news.

Monday, March 7, 2011

Setting Up MAXScript OLE Automation

Same named topic into the MAXScript Reference (Setting Up MAXScript OLE Automation) is intended to guide you how to reg your Max as OLE Server, but as I found the instructions their as incomplete and also see zero help about online, finally decide to wrote short PDF doc (uploaded in my tutorial page) with hope to helps all peoples who needs this nice Max feature.

Wednesday, February 16, 2011

3ds Max Community Wishlist

Ken Pimentel announce new Autodesk initiative that try to handle Max users wishlist with voting system. How this works read at Pimentel's blog.

XBR webinar news

Ken Pimentel announce on his blog first poll results and video recording from the second Excalibur (XBR) webinar.

Tuesday, January 18, 2011

XBR Webinars

Autodesk inviting Max's users to Project Excalibur (XBR) webcast at February 8, 2011. Read more at Ken Pimentel's blog.

Tuesday, December 21, 2010

Max Underground


Well, my blog is made for 3ds Max users and lovers so hardly ever this is a real news for them. MaxUnderground.com is the most popular site for fresh Max news of the day, but if by chance you miss it then it's time to visit and add bookmark it.

Sunday, December 12, 2010

MaxSharp Project – using Python and C# with Max

Autodesk and Ephere have been co-developing an experimental library that provides a simplified wrapper around the 3DS Max 2011 API that can be used from both Python and C#. MaxSharp is a research project.

Looks like Autodesk would like to get feedback from users to see if there's enough demand to pursue further development, but actually the bad news is that the project is not an open, it's an in-door project for Sparks developers. So, how we can send some feedback?...
I appreciate all the efforts in this direction, and I hope they become aware and start an open beta projects.

More at Ken Pimentel's blog.

Saturday, December 4, 2010

Brazil for Developers SDK


Caustic Graphics, developers of OpenRL and the CausticTwo graphics card, announced that the Brazil renderer has been rewritten from the ground up to take advantage of OpenRL (Open Ray tracing Library) for standardized access to graphics devices from AMD, Intel, and NVidia, as well as Caustic Graphics. They have posted a video showing the real-time, interactive rendering API designed for integration into 3D graphics applications.

The Brazil for Developers beta program begins in February 2011, but if we can see a Max plugin version of the interactive renderer will dependent of the results of this thread, and that sounds very very strange... Its a big mystery (for me), why Caustic Graphics has some doubts to produce Max plugin version. Also is a big mystery, how some forum thread will help them to make decision. So, lets hope this is only a trade trick and we'll enjoy BrazilRT for Max (some day).