New Maxscript Tutorial Series - Beginner to Intermediate by Kevin Harper.
Showing posts with label Tutorials. Show all posts
Showing posts with label Tutorials. Show all posts
Friday, January 18, 2013
Wednesday, February 29, 2012
Sunday, February 12, 2012
Using SoX audio utility in 3ds Max

SoX is a cross-platform command-line audio utility (more info, docs, downloads), mostly used for audio file format conversion but it also armed with enough effects for quick composing. SoX is a very welcome tool to all batch script lovers, its free, still in development, and can be used with any program that can dump data to text file.
This blog article show nice introduction on how to use SoX in 3ds Max for quick audio sync composition to our animation, also show how to add some additional audio effects.
Wednesday, January 18, 2012
Thursday, January 12, 2012
LED style animation with MAXScript
Just illustration of an example approach which can be done and without writing code but there also a few points where using MAXScript (3ds Max scripting) can save alot of time.
Ok, I don't want to repeat my self by rewriting all description, more details at ScriptSpot. Also just to note that this quick tutorial just illustrate the idea of using "brush" but its prepared just for circular brush printing.
Thursday, November 10, 2011
Submit jobs to deadline
A tutorial by Klaas Nienhuis posted at ScriptSpot about how to submit jobs to deadline via MaxScript.
Saturday, October 29, 2011
Free Streaming Tutorials by 3d-Place

3d-Place open new section of their web site - Free Streaming Tutorials, where they plan to released new video tutorials on each Monday and Friday.
Tuesday, September 20, 2011
How To Rig A Crank-Connecting Rod System

Very quick video tutorial (51 secends) by Henrique Lundeqvist shows crank rig made with wireing expression.
Sunday, September 18, 2011
Fit the UVW Mapping Gizmo
Fit the UVW Mapping Gizmo is a macro script for 3ds Max 2008 and higher, and will works in previous version with free AVG extensions installed. Hardly need to explain what Fit gizmo do in UVW Mapping modifier, nor yet the need and benefit of it automation via script, right?
That operation is not directly accessible to MAXScript, but thanks to Borislav "Bobo" Petrov and his nice tutorial on this task. He explain very well (as always) the matrix transforms.
Well, maybe my code hold some learning value too. However, as I not found such script online, I hope my script would be welcome to all Max'ers. (Script page)
Categories:
Materials,
MAXScript,
Resources,
Tip n Tricks,
Tutorials
Friday, September 16, 2011
Self Referencing Script Controllers

It's a known problem, I think. The recursion issue appear if we call itself from within Script Controller. The main subject of this thread is how to simplify the "bypass" that usually we made with Custom Attributies. So, I think its s'd be interesting subject for animators and mostly riggers, for scripters maybe too. Usually I suggest workaround that I call "proxy controller", as it's easy for understanding and following, but this time I decide to share and another approach that not so abstract as it looks. It's based on "at time" context which made self-call safety. Well, I'll not going to repeat myself, so just read the forum topic. Cheers!
Categories:
Animation,
Basic,
Character,
Debug,
Discussion,
Dynamics,
MAXScript,
Tip n Tricks,
Tutorials
Wednesday, July 27, 2011
Wednesday, July 6, 2011
MAXScript icon layout

Othoap posted illustrative tutorial for MAXScripters which deal with custom .bmp icon files in their scripted UI's.
Categories:
MAXScript,
Tip n Tricks,
Tutorials
Tuesday, July 5, 2011
Tuesday, June 28, 2011
Bendy limbs tutorial
A tutorial by Felix Joleanes that covers the creation of Bendy rigs in 3ds max. (thanks to JoDaC for the web link to that tutorial)
Thursday, June 23, 2011
Apache web version of Backburner monitor
Very interesting (to me) tutorial by Alex York on how to setup the apache web version of 3ds Max's Backburner monitor.
My sincere gratitude goes to the Max Underground (the best source for 3ds Max news)
where I read a news about this article.
My sincere gratitude goes to the Max Underground (the best source for 3ds Max news)
where I read a news about this article.
Wednesday, June 15, 2011
Scene file recovery
Two parts tutorial at MaxStation blog on how to recover max scene file that fail to open. The first part cover how to do that by hand and the second part - how to automate the process with MAXScript.
Categories:
Debug,
MAXScript,
Tip n Tricks,
Tutorials
Thursday, June 9, 2011
Procedural Snow

A new step by step tutorial by Cristian Pop (at CGTuts+) on creating snow cap over object using Particle Flow and Blob Mesh. It's probably very popular technique but worth to read it though.
Friday, May 27, 2011
Tuesday, May 24, 2011
Wednesday, May 11, 2011
Why Real-World Scale?

TurboSquid posted new video tutorial on their YouTube channel.
Why should you make your model to real-world scale? One good reason is dynamics simulation, which relies on real-world scale to do its job right.
Subscribe to:
Posts (Atom)






