I made a minor update (code polish up) of my Bake Transform. Just to say, there is many baking method that dependent on the aim. This script bake animation transform from an object to another object.
Dups Instancer is my recent MAXScript online. With Dups Instancer you can instance any duplicate nodes, materials, texture maps, modifiers, controllers. For more details check at ScripSpot.
The YouTube's video is too blurred, but you can get better video copy from my web site.
One of the recent tutorials at CGRats.com named "Create Realistic Clouds in 3DS Max" show how to create clouds using Particle Flow Source. I'm not sure why they call it "realistic"... maybe a lot of tweaking with the opacity map settings could rid as of this sharpen render result?... Also, this approach is a render time consuming.