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Friday, July 31, 2009

Materials Shift

I just upload another of my scripts online.

MatShift is a thin pack of ops for shifting materials between Scene, Material Editor slots and current Library. Combined them with existing Max's built-in ops into MEditor and MBrowser are enough for this kind of tasks. Even "Reset Material Editor Slots" exist into MEditor > Utilities. It slightly change materials names to "Standard_1" and so on. With my ops I restore also materials names like "01 - Default" ... that I prefer. Enjoy the script as is or feel free to modify it.

  • the script tested on 3ds Max 2009
  • if you prefer to install the script as macros - just read 1st comment line inside the code

Get the script (.MS) from here

Thursday, July 30, 2009

3D modeling with a multi-touch display prototype

A preview demonstration of modeling in 3D using a SpaceClaim's prototype multi-touch user interface that will be added to SpaceClaim this fall.

Take a look at the video on You Tube and read commentary about,
or watch it here:

Wednesday, July 29, 2009

Animated Tree


Animated Tree is an demo scene file (.max) by piXelelement.

Description:
Animating tree simulating the action of smooth breeze using Physique and Noise controllers. Get .MAX file from here.

Tuesday, July 28, 2009

G-Buffer ID

There is another maxscript from me with 4 assistant operations for effects tasks which required G-Buffer ID's. All of them works on selection or all scene objects and support Undo. Plus Load/Save to log file to backup and restore your G-Buffer ID's settings. Save also works on selected or all scene objects. Only Load ops not support Undo. Get MAXScript form here and enjoy! :)

Sunday, July 26, 2009

Using expressions


Summary: This tutorial shows how to use Expression and Script Controllers to control flare intensity dependent on distance from camera.

Also packed as PDF and well explained, this tutorial is a good introduction to Script Controllers (Expressions and Float Scripts).

Get it from the3DStudio.com

Saturday, July 25, 2009

Attach by Material Updated

Today ask me to update the script to works with other geometry objects, not only with Editable Meshes. Well, why not? :) So, in this heat here (about 40 C (104 F)), I did this feature :)

Must to say, previous version is slightly faster (you know, no conversion involved), so I just leave it online in ScriptSpot. Previous version 1.0 is here and the new one v.1.1 is here.

enjoy!

Friday, July 24, 2009

MAXScript snippets

I accidentally hit a collection of interesting MAXScript snippets into IllusionCatalyst web site. Some codes there required a little bit optimization but the collection will be useful for reference (primarily for advanced maxscripters).

Attach Mesh by Material

Well, follow request in ScriptSpot forum - quote:
Is there a script which convert meshes in a scene to a single mesh based on their material. For example I have 100 meshes with 5 materials assigned, as a result I should have 5 meshes.

I am not sure if there are similar so I wrote a script from scratch and
upload it in ScriptSpot. The script features:

  • Support Multi/Sub-Object materials (keeps ID, condense materials)
  • Ready for install as macros or use as is (Read notes inside the code)
  • Tested on 3ds Max 2009 (but should works in most of previous verions)

For more see the forum topic or Donload the script from here.