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Tuesday, February 5, 2013

Scale Control script

Nothing fancy I think, but I saw many times peoples confused when come to binding each of scale XYZ values to a separate spinner controller, so this time I decide to help on this question with this mimi tool, that's all ;)

The script you can get from this forum thread, or Copy/Paste it from here.
rollout dlgScaler "Scale Control"
(
   local asp = #()
   
   spinner spnX "X:" range:[-1000,1000,100]
   spinner spnY "Y:" range:[-1000,1000,100]
   spinner spnZ "Z:" range:[-1000,1000,100]
   pickbutton pbNode "Pick Object" autoDisplay:true
   
   on pbNode picked obj do if isValidNode obj do
   (
      if classOf obj.scale.track != ScaleXYZ do
         obj.scale.track = ScaleXYZ()
      local asc = getXYZControllers obj.scale.track
      for i = 1 to 3 do asp[i].controller = asc[i]
   )
   on pbNode rightclick do
   (
      pbNode.object = undefined
      pbNode.caption = "Pick Object"
      for i = 1 to 3 do asp[i].controller = undefined
   )
   on dlgScaler open do (asp = #(spnX, spnY, spnZ))
)
CreateDialog dlgScaler

Multi Camera Preview 1.2


I'm not really sure whether I need to bother the public with so small improvement of this MaxScript tool :) anyway, check it out if you need cancel option.

Friday, January 18, 2013

New Maxscript Tutorial Series

New Maxscript Tutorial Series - Beginner to Intermediate by Kevin Harper.

Saturday, January 12, 2013

Adobe giving away free copies of CS2 series

Ok, here is the CS2 downloads page, and here is a link to a large thread about in CGTalk.

Saturday, December 1, 2012

Exploder



The Exploder is a simple detachment tool (MAXScript) with a few extra options I wrote recently to automate faces detachment process on one or multiple objects. The script you can find here.

Monday, November 19, 2012

Select Edges By Material ID

Ok, here is a new MaxScript from me. It's just my quick attempt to help on user request in ScriptSpot forum. Enjoy!

Thursday, November 15, 2012

Delete Duplicate Matte Render Elements

Well, incidentally, heh.. :) this script was only snippet code that I post into ScriptSpot forum as quick help reply, but I wrap it in a macro script and uplaod a copy on my web site.

The script is made for concrete purpose, so be sure you read the forum thread before run or use that macros.

Also just to note that the snippet code I post into the forum is not safe as the script should process only matte render elements, so it's better to use the macros that I uploaded on my web site.

That's it for now ;)

Friday, November 2, 2012

Check-point, LOL

Well, a lot of time is out from my last post here, as I'm away from 3ds Max for awhile, and... hmm, I'll not make any promise for now :)

Friday, April 13, 2012

3ds Max 2013 released

So silent... no adds, rumours, announces what to expect :) Ok, never mind, yesterday Autodesk has announced that 3ds Max 2013 is available for download.

Monday, April 2, 2012

SEA3D exporter


An open-source SEA3D exporter (script) for 3ds Max 2008 and newly was released by Sunag Entertainment. It export animation, bitmap, texture, material, geometry, skeleton (Skin), camera, light, environment and helper to Flash Plataform (Flash Player 11 or higher required). More info at ScriptSpot or at the project web page.

FillMyShelf


FillMyShelf is a script for 3ds Max by PJ that creates books to fill up bookshelf.

Wednesday, February 29, 2012

3dsMaxScript.com


3dsMaxScript.com is a new web site (Turkish) for MAXScript tutorials.

Friday, February 24, 2012

ZBrush 4R2b


Yesterday Pixologic announced ZBrush 4R2b

More details:
the 4R2b features page
the 4R2b tutorial movies
the Z4R2 feature list
video tutorials demonstrating Z4R2's features
artwork created by Z4R2's beta testers

Form for 3ds Max


Form is a new (more human beings) modeling system (similar to zspheres) for 3ds Max by Marius Silaghi. Read more here.

Wednesday, February 15, 2012

Power ScanToNURBS

nPower Software has released Power ScanToNURBS, a new plug-in for Autodesk 3ds Max that imports 3D scans as NURBS-based meshes. Read more.

Sunday, February 12, 2012

Miauu's Script Pack


Kostadin Kotev (the author of RTTassist, Miauu's Work Plane, and many other favourite scripts) recently release a set of scripts that automate many common and tedious tasks in 3ds Max.

The Miauu's Script Pack include:
Visual Pivot Placer
In-Volume Scatter
Orbit viewport Around Picked Point
Nested Isolation
Multi Dirs Save
Clone Between
Align Tool
More details available at his web blog.

Using SoX audio utility in 3ds Max


SoX is a cross-platform command-line audio utility (more info, docs, downloads), mostly used for audio file format conversion but it also armed with enough effects for quick composing. SoX is a very welcome tool to all batch script lovers, its free, still in development, and can be used with any program that can dump data to text file.

This blog article show nice introduction on how to use SoX in 3ds Max for quick audio sync composition to our animation, also show how to add some additional audio effects.

Saturday, February 11, 2012

A global day of protest against ACTA


February 11 is a global day of protest against ACTA.
Read more here, here, here, ... or just do serach.

Friday, February 3, 2012

Brazil 3.0 development

A good news for all Brazil renderer lovers (like me too), I found at MaxUnderground.

Interesting, I still using Brazil but not remember my last visit of their forum.
Will keep an eye open from now ;)

Monday, January 23, 2012

Delete NoteTracks

Well, its about cleaning the mess after bipeds. I write twice about this. Once by posting the primary and most older source that offer solution about - Long time max file save issue, and once more in Ballooning file issue where I post more links to additional sources and solutions.

Why then I post again about this? Looks like the bugs in Max varied between versions and the chance some of the solutions to work for everybody is a bit arbitrary. One more solution is always welcome, right?

For instance, in the case mention at ScriptSpot, the method is based on TrackViewNodes.Max_MotionClip_Manager but it is unstable as Max not always know Max_MotionClip_Manager track, but calling it by index i.e. trackViewNodes[5] solve that. This way it work not just for me.
fn deleteNoteTracks = (
mcMan = TrackViewNodes[5]
while (numNoteTRacks mcMan > 0) do
deleteNoteTrack mcMan (getNoteTrack mcMan 1)
)
If by some reason this method not work for you, there is other 2 methods posted at CGTalk forum. The first of them not work here. Its based on DefNoteTrack, but it is undefined here and the line of code...
(notetrack "").classid -- that should fix it...
...as I read this work for someone but not for me. The DefNoteTrack still stay undefined after that, so the whole solution do nothing for me.

Well, at the end of this forum thread has another method that I never tested. It's based on re-copy the whole Max_MotionClip_Manager track. Two peoples confirm that it works and that it is really faster, do the job almost instantly. So if it works for you, it looks as the best one, but if not, then you have one more solution to play with.