Pages

Tuesday, February 5, 2013

Scale Control script

Nothing fancy I think, but I saw many times peoples confused when come to binding each of scale XYZ values to a separate spinner controller, so this time I decide to help on this question with this mimi tool, that's all ;)

The script you can get from this forum thread, or Copy/Paste it from here.
rollout dlgScaler "Scale Control"
(
   local asp = #()
   
   spinner spnX "X:" range:[-1000,1000,100]
   spinner spnY "Y:" range:[-1000,1000,100]
   spinner spnZ "Z:" range:[-1000,1000,100]
   pickbutton pbNode "Pick Object" autoDisplay:true
   
   on pbNode picked obj do if isValidNode obj do
   (
      if classOf obj.scale.track != ScaleXYZ do
         obj.scale.track = ScaleXYZ()
      local asc = getXYZControllers obj.scale.track
      for i = 1 to 3 do asp[i].controller = asc[i]
   )
   on pbNode rightclick do
   (
      pbNode.object = undefined
      pbNode.caption = "Pick Object"
      for i = 1 to 3 do asp[i].controller = undefined
   )
   on dlgScaler open do (asp = #(spnX, spnY, spnZ))
)
CreateDialog dlgScaler

Multi Camera Preview 1.2


I'm not really sure whether I need to bother the public with so small improvement of this MaxScript tool :) anyway, check it out if you need cancel option.

Friday, January 18, 2013

New Maxscript Tutorial Series

New Maxscript Tutorial Series - Beginner to Intermediate by Kevin Harper.

Saturday, January 12, 2013

Adobe giving away free copies of CS2 series

Ok, here is the CS2 downloads page, and here is a link to a large thread about in CGTalk.

Saturday, December 1, 2012

Exploder



The Exploder is a simple detachment tool (MAXScript) with a few extra options I wrote recently to automate faces detachment process on one or multiple objects. The script you can find here.

Monday, November 19, 2012

Select Edges By Material ID

Ok, here is a new MaxScript from me. It's just my quick attempt to help on user request in ScriptSpot forum. Enjoy!

Thursday, November 15, 2012

Delete Duplicate Matte Render Elements

Well, incidentally, heh.. :) this script was only snippet code that I post into ScriptSpot forum as quick help reply, but I wrap it in a macro script and uplaod a copy on my web site.

The script is made for concrete purpose, so be sure you read the forum thread before run or use that macros.

Also just to note that the snippet code I post into the forum is not safe as the script should process only matte render elements, so it's better to use the macros that I uploaded on my web site.

That's it for now ;)

Friday, November 2, 2012

Check-point, LOL

Well, a lot of time is out from my last post here, as I'm away from 3ds Max for awhile, and... hmm, I'll not make any promise for now :)