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Wednesday, September 29, 2010

Honeycomb


Well, today I share one of my scripted plug-ins. Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher) that build procedural hexagonal tiles surface sorted in 4 shape types. I think so the interface is intuitive, but I made short video though.

Monday, September 27, 2010

Rigging the Luxo Jr. lamp


A tutorial by Shawn Hendriks from Autodesk on rigging Pixar’s Luxo Jr. style lamp.

Miauu’s Edge Cutter


My freind Kostadin Kotev finished his great (and free) script.

Sunday, September 26, 2010

Backup Max INI File

I share another maxscript. It's a macro script that made copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.

I wonder if I should explain why is good (necessary) to do this (frequently). I presume so all we know that when a mess is out, we can delete Max INI to reset it to the default settings. But this way we lose all custom settings as well. However, in Max versions below 9 was easy to find the INI which was stored in the Max root folder. In Max 9 (and above) the INI was moved to deeply nestling user data folder, e.g.:
D:\Documents and Settings\*USER*\Local Settings\Application Data\Autodesk\3dsmax\9 - 64bit\enu\

I tired to search where is my Max INI file every time I wish to backup it, so I wrote this simple macros to save my time. The script you can find here.

Unfreeze All Layers

Asked script as well. Just a macros that unfreeze all layers. Get it from here.

Freezing Non Current Layers v.0.3

Previous v.0.2 works fine on Max 2009. I cannot test in above versions, but due to the recent feedback it fail to turn off the callback in Max Design 2011, so I wrote this update (for such cases). The Redraw Views Callback now removed.

Saturday, September 25, 2010

Freezing Non Current Layers

This script is just a little help to my friend Harold Rinck (Titane from ScriptSpot), who want to keep unfreezed the current layer only while freeze the rest. Get Version 0.1 (MS) or Version 0.2 (MCR). Second version allow switching on/off the function callback.

Friday, September 24, 2010

Particle Flow forest by height plane


A video tutorial by Anselm von Seherr Thoss that cover usage of Particle Flow Data Operator.

Wednesday, September 22, 2010

Copy PRS Controller


Asked by friend this script automatize copy/paste animation transform to multiple objects.

Tuesday, September 21, 2010

Free models from HQ Plants


Free 3D models from HQ Plants collection available at 3DMentor.ru .

Monday, September 20, 2010

B-Vertex Eraser

Macro script that remove selected vertices that are shared by only and exactly 2 edges. Good for model optimization (especially after boolean operations). Works with Editable Poly and Edit Poly modifier. The script you can find in my MAXScript page. Enjoy.

Friday, September 17, 2010

Rendering large images with Backburner


A walkthrough tip by Shawn Hendriks from Autodesk on rendering high res images with 3ds Max and Backburner.

Thursday, September 16, 2010

HCG Asset Browser is Free



After Francisco Hermida (the author of the HCG Asset Browser script) reply here, I think so my post need to be updated with actual information ;-)

Briefly, HCG Asset Browser script (for Max 2009+) is now FREE!

Wednesday, September 15, 2010

15 toon character tutorials


A collection of tutorials (by various artists) for making 3D toon characters.
Ok, such kind of tutorials ("making of") are interesting "newspapers",
but I always wonder what exactly the folks learn from them :)

Negative Scale


After reading a question in ScriptSpot, I decide to write some notes about with hope they helps somehow.

It is possible to make negative scale, but it's contentiousness is this is correct at all. In the nature not negative size, volume, scale, even no negative speed. But in the 3d software, even wrong concept, this is possible but... within limits! Shortly, if we want negative scale only for one dimension, for example only for Z axis, well, hard luck... i.e. (at least in 3ds Max) we can achieve negative scale only for all dimensions. For example [-1,-1,-1] is valid scale in 3ds Max, but to say [1,1,-1] is impossible/invalid scale value.

Monday, September 13, 2010

Mirror Animation Modifier


Mirror position/rotation animation tool written as modifier. Just try my scripted plug-in.

Sunday, September 12, 2010

Color patterns to Hair and Fur


Video tutorial at TraptCG (actually very basic tutorial) show how to controlling the color of the hair using textures, plus some basic videos usage in 3ds Max.

Friday, September 10, 2010

UDP Editor


Simple editor for user-defined properties.
(download it from my script page)

Hot access to my scripts


After thinking how to sort my web site I end with the idea to make a little application that to give you hot download access to all of my MAXScripts, so I wrote a script that you can get from my scripts page. It come with 2 versions. The first version embed the web browser control within 3ds Max dialogue. The second version just launch HTA application, which you can run out of the Max as well. Install instruction are included in the package. Enjoy.

Thursday, September 9, 2010

Save Scene Materials to a .mat file in Max 2011


Ramy Hanna post an useful tip on how to save all scene materials to a .mat file in Max 2011. The trick is to load your existing max file as a library. Read full article at Hanna's blog.

PSoft Pencil+ 3 Released


PSoft have released the latest version of their NPR shader plugin for Max. Full list of changes and improvements -- read at PSoft.

Tuesday, September 7, 2010

Collapse Transform

I wrote this macroScript (Collapse Transform) as reserve addition to the built-in Collapse tool. Use it to collapse/bake animated transfrom per frame to keyframes for the current time range. I'm happy with Max built-in Collapse, it works well for me at all. This macro is just plan B (for the exceptions). You can get the script from ScriptSpot. Enjoy.

Subdivision topology - Artifacts


A video tutorial by Greg Petchkovski in which he explains key modeling concepts to avoid unwanted smoothing artifacts in sub division surfaces.

Monday, September 6, 2010

Bake Transform 1.1


I made a minor update (code polish up) of my Bake Transform. Just to say, there is many baking method that dependent on the aim. This script bake animation transform from an object to another object.

Saturday, September 4, 2010

Batch Loader 1.4


A requested update of my Batch Loader script. Now all duplicated objects names auto renamed on import. Enjoy.

Thursday, September 2, 2010

Dups Instancer

Dups Instancer is my recent MAXScript online. With Dups Instancer you can instance any duplicate nodes, materials, texture maps, modifiers, controllers. For more details check at ScripSpot.



The YouTube's video is too blurred,
but you can get better video copy from my web site.