Tuesday, March 30, 2010


Sculptris is a work-in-progress sculpting tool by DrPetter, that I have no time to test it personaly, but I received good feedback about the program from my friends. As they say, working with the program is easy (compared to z-brush), and it is a free. Sculptris home page.

Stupid situations...

I continue to struggle with my problems with the theft of Internet equipment. Lord I hope You kill all the vermin!

Thursday, March 25, 2010

Digital Arts Guild

Digital Arts Guild is an online software training site for 3ds Max and Maya, that offer free video training series. As I read, they offer additional contents for registered users. Find out more at their web site.

Wednesday, March 24, 2010

Align Verts

I wrote this mini tool a week ago to help on a request in bulgarian 3d forum ( The issue was to align verts to desired position by given axis. I add 2 links below, in case you have any problem to download the script from the direct link, you can get it from my script page too.

Direct link:
Script page:

Tuesday, March 23, 2010

Everything goes to hell in my country

Is amazing in what time we live... as the Law is a hole in the sea... after a week without internet connection (I live in central district into capital city), today I know so "pirates" steal network from me, and these pirates are not some unknown people but my own neighbors, and they are many, and I am forced to deal with them alone. So... who knows what will happen tomorrow or even after an hour. It's very difficult to plan anything in this situation...

Monday, March 15, 2010

Detach Elements

This is my MaxScript that I post today and which helps me to quick detach all elements on multiple objects. Also a few options for better scene arrangement are available as including convert to mesh, group by source or link to source or point helper etc. About the Undo context (on/off option) I was add additional note inside the code, so just take a sec to read it. Well, I hope it is useful tool for you too.

The script is here.

How to orient particles by surface normals

Particle Flow tutorial by Augusto Lombardi.

Sunday, March 14, 2010

Neon material plugin

Neon is an interesting and useful scripted material plugin.

Official desciption:
Neon is a material plugin that converts any object to a lightsource. It works with the radiosity engine built into VIZ4 and max 5.

Align to View

I'm too busy this month but there is something from me. It's a nothing special, just quick help to the ScriptSpot forum. So, what this script do is to align (dynamic) an object to the view using RedrawViewsCallback. I don't like macro scripts at all, so I make it as simple utility. You can use it for example to align camera to animated "background" plane. Well, that's all. I hope this mini script is useful. Get the script from here.

Saturday, March 13, 2010

Free Architecture 3D Models

An interesting blog, by the way ;)

The SimpleObject was not so Simple...

I receive 2 comments on 2 of my posts here related to the same forum topic (here). And both comments sounds to me like "Make war not peace!". However, I think, here is not the right place to discuss that. So, Mr aimfellow1337, instead of take a rest after hard work day, I spend my time to reply to you properly. So read my reply out there and don't force me again to spam the blog's readers with news about your problems.

[EDIT] Ok, Steve is right, my reply posted into the forum could degenerate the thread, but just to be sure You will read it, I ask Steve to leave the post for a few days, and delete after that, of course.

[EDIT2] I'll let to give you some friendly advice. Pay attention to what how to use the forums at all, instead of complaining in the background. This way you'll stay away from similar awkward situations like this. Yes, this is not a joke, nor reproach, it's a friendly advice, it does not matter how you feel it, the important is that if you not pay attention on that, today you're disappointed from me, tomorrow you will be disappointed by someone else.


Thursday, March 11, 2010

Hair & Fur

Ronen Bekerman post in his 3D Architectural Visualization Blog How-To tutorial about Hair & Fur modifier.

Wednesday, March 10, 2010

3ds Max 2011

I see Autodesk announced 3ds Max 2011.

Tuesday, March 9, 2010

Scripted Plug-ins Cheats

As I remember, I already post a link to this forum topic. It's interesting to MaxScript coders especially for these who play with scripted plug-ins. It's about how to cheat standard compatible createInstance procedure (that is too limited in many aspects). So, although I am busy I still found time to invent something about to help. The people so easily give up :)

Friday, March 5, 2010

My tutorial on 3D World Magazine

After my recent MaxScript tutorial (Lets Play With Array) which I post yesterday (March 4, 2010) I received a proposal from the prestigious 3D World Magazine to contributing a MAXScript tutorial to an upcoming issue of the magazine. Circumstances do not permit to share details. Currently I can only be said that the magazine publishes only articles of experts, and this is a great recognition of my experience!

Thursday, March 4, 2010

SimpleObject - Geometry from Text Shape

How to create a SimpleObject that should get the basic mesh from a Text? Interesting challenge issue for scripters which play with geometry plugins. I also make an attempt to help in this forum topic ;)

Lets Play With Array

Ehh, if everybody spend a few minutes per day to help to other people... Never mind, briefly, I wrote a MaxScript tutorial (PDF file) for beginners to help in understanding some base feature of Array in MaxScript. I was try to make it as simple as possible. I hope you learn something from it. The tutorial I post here.

Wednesday, March 3, 2010

Virtual Aircraft Museum

Virtual Aircraft Museum is a aircraft reference web site.

Tuesday, March 2, 2010

Find Identical Geometry

Martin Enthed post a script (Find identical geometry and instance it) that was the reason to post my recent script (Instance Identical Geometry). It is interesting that only compare the number of object faces and the verts is not a sufficient guarantee of identity. So in generaly Martin is right to perform additional checks. However, I noticed a weakness in his code. His face topology test is slow and also he check only first face, that is not very precise. Of course, I'm not sure if I was useful for him, but the 2 test files ( + that I post may be useful for anyone who search for some method to compare identical meshes. The main idea behind is - local vertex posion check. It return more strictly match result. Just need to take in account that the local vertex position is dependent on object pivot.

Handguns Reference

Monday, March 1, 2010

Reducing Memory Usage In Rendering

The full title of this lecture is Reducing Memory Usage To Render A Memory Hungry Scene . Neil Blevins show only 14 general tips to reduce memory leak but they're useful.