John Rand has posted at his site a few tutorials and scripts related to Particle Flow and Krakatoa.
Monday, June 28, 2010
LPM Pro 1.081 is now free!
Lukas Lepicovsky has generously made available his great L Pass Manager script (for Max 9 SP2+) for free. More info and video tutorials at Lukashi.com.
Friday, June 25, 2010
Incremental Save
It's a my super slim version with similar functionality to the Martin Breidt script, that saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change.
Synopsis:
Incremental Save is a macroscript for 3dsmax R4+ that serves as a replacement to the default incremental saving routine of 3dsmax (the button labeled with '+' next to the file name in the 'Save As' dialog).
The problem with the default routine is that your latest file will always have a different file name. This kills all XRef setups or batch processing of files since the file names always change.
Incremental Save will always kept the latest version of your 3dsmax scene to the same file name.
Installation:
Typical/normal macroScript installation (assign it to hotkey/menu)
Usage: Only one important note (!):
If the initial/original file has not number at the end of its name (e.g. "scene.max") then the first incremental save (e.g. "scene01.max") will overwrite the original file. Next saves goes as intended.
Get the script from ScriptSpot.
Synopsis:
Incremental Save is a macroscript for 3dsmax R4+ that serves as a replacement to the default incremental saving routine of 3dsmax (the button labeled with '+' next to the file name in the 'Save As' dialog).
The problem with the default routine is that your latest file will always have a different file name. This kills all XRef setups or batch processing of files since the file names always change.
Incremental Save will always kept the latest version of your 3dsmax scene to the same file name.
Installation:
Typical/normal macroScript installation (assign it to hotkey/menu)
Usage: Only one important note (!):
If the initial/original file has not number at the end of its name (e.g. "scene.max") then the first incremental save (e.g. "scene01.max") will overwrite the original file. Next saves goes as intended.
Get the script from ScriptSpot.
Categories:
MAXScript,
News,
Tip n Tricks,
Tutorials
Wednesday, June 23, 2010
Tuesday, June 22, 2010
Friday, June 18, 2010
Realistic Water
A tutorial by Tudor Nita on creating a water material for small surfaces using mental ray’s Arch & Design material.
Wednesday, June 16, 2010
Tuesday, June 15, 2010
Scripting a Plug-in
An excellent video tutorial by Borislav 'Bobo' Petrov. He guides you through the basics of scripted plug-in creation in 3ds Max.
Monday, June 14, 2010
How to Render with 3ds Max 2011
In this 10 min video tutorial, the Florence Design Academy will explain you how to render with Autodesk latest release i.e 3ds max 2011. This video contains the text of the explanation for the most important settings.
Friday, June 11, 2010
Tuesday, June 8, 2010
Hand Plugin
Notes from the author Michele Bousquet:
More details here.
I wrote this script as an exercise in scripting a parametric object.This script uses the following techniques repeatedly:
- Creating vertices at specific points in space
- Creating faces with those vertices
- Trigonometric functions to angle the thumb and splay the fingers
There are a lot of comments in this script. If you're looking for a reference on making a parametric object, I hope this helps you.
More details here.
Monday, June 7, 2010
ScriptSpot Contest #4
The 10th Anniversary of ScriptSpot continue to make happy its users with awesome prizes (every Monday). The new Contest #4 (from Monday June 7 through Friday June 11) give us chance to win AfterBurn 4, Wacom Intuos4 & CG Academy training. Read more at ScriptSpot. And just to remind, if you wish to increase your odds of winning and no have in mind anyone, then you can use my ScriptSpot user name - Anubis ;-)
Categories:
News
Sunday, June 6, 2010
Saturday, June 5, 2010
Friday, June 4, 2010
Merge script
It's an interesting user script request into the Autodesk Area forum and I just try to help a little bit. The forum topic is here.
Instance Identical Geometry v.2
I just rewrite my Instance Identical Geometry script as macros by user request to can process multiple (selected) objects at once (instead of picking them 1 by 1). More details here.
Thursday, June 3, 2010
Using Caddies in 3ds Max 2011
Free video guide by Linda.com show how to use one of the new 3ds Max 2011 workflow features - Caddies.
Categories:
Basic,
Modeling,
Tip n Tricks,
Tutorials
Wednesday, June 2, 2010
Make compound shapes
In fact the title of this short video tutorial (96 sec.) is misleading, but still useful base level info anyway.
Subscribe to:
Posts (Atom)