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Sunday, October 30, 2011

Batch Loader v.1.7


I fill another request and add new option to my Batch Loader v.1.7 tool. Now you can optional attach impoted/merged objects per file as one mesh or poly.

PolyNurbs


PolyNurbs is a scripted tool by Luis Llamas which convert nurbs lattice to poly object, poly object to nurbs lattice, nurbs object to poly object, spline to nurbs, and nurbs to spline.

Saturday, October 29, 2011

Select Faces By Normal

Select Faces By Normal is is one of my recent personal scripts. Select faces by normal in the given XYZ positive/negative axis. Work with base poly/mesh, edit poly/mesh modifiers, mesh select modifier.

NOTE: The current macros is not a replacement of the Graphite Tools (new in Max 2010) "Select By Normal" utility. This script have more flexible functionality (and fills my needs). Also if relevant, you can use that script in older Max versions.

Free Streaming Tutorials by 3d-Place


3d-Place open new section of their web site - Free Streaming Tutorials, where they plan to released new video tutorials on each Monday and Friday.

Friday, October 28, 2011

La Ola


La Ola is scripted tool by Daniel Wichterich which creates wavelike delay motion using scripted controlers (nice idea). More details.

Thursday, October 27, 2011

Radial Symmetry



Radial Symmetry is the first and only 3DS Max modifier which allows you to model radial structures and see the end result.
More details.

BonyFace 2.7



BonyFace 2.7 was released recently.
The BonyFace 2.7 Basic available for free.

Monday, October 24, 2011

Public CAT bugs And Requests

Autodesk customer feedback for 3ds Max forum (aka Autodesk Uservoice) has new section - PublicCATbugsAndRequests which s'd helps Autodesk to prioritize known CAT limitations and desired improvements.

Sunday, October 23, 2011

Blender 2.60 released

Blender 2.60 released (October 19th, 2011).
Check the list for highlights and the full changelog.

Saturday, October 22, 2011

Miauu's Work Plane

script page "miauu's Work Plane" is new scripted tool by Kostadin Kotev for 3ds Max 2009 - 2012. Quote:
If you are familliar with Work Plane in Autocad, Revit or Modo and you want to have such a tool in 3ds Max "miauu's Work Plane" is what you need.
More details here.

ViewPort Preview v.1.4

An update. More flexible custom-built sequence for negative ranges.
What's new and more details at ScriptSpot.

Tuesday, October 18, 2011

E-on Vue R10 Pre-Release



At October 12, 2011, E-on Vue 10 Pre-Release available for users under maintenance. E-on planed upcoming Vue 10 release for early November 2011.

Sunday, October 16, 2011

Autodesk acquires Alice Labs?

Fist photogrammetry technology Autodesk has acquired from Alice Labs was Project Photofly. But now the Alice Labs website is shuttered and there only a brief message:
"Autodesk has acquired technology from Alice Labs.
Customers needing maintenance or support should send an email to support@alicelabs.com."
What exact that means, is Autodesk acquired Studio Clouds (or other technology) form Alice Labs, or the whole lab? As the news at GraphicSpeak said (original news): "stealth acquisition" and "Everyone is being tight-lipped about the deal".

Thursday, October 13, 2011

Appending .bip files to biped via mixer

All that Garrick Campsey said is true -
"You cannot combine bip files by loading multiple .bips onto a biped (only one at a time). However, you can combine bip files together using the mixer.
I've found very few resources (help, online, theArea, etc..) discussing this
."

So his coding snippet is very welcome reference.

Friday, October 7, 2011

Add PRS Keys



AddPRSKeys is a quick script I made to fill this request. It operate on selected objects and add new keys for position, rotation, scale or whole transform tracks by given Nth frame interval.


As the Alessio said, "it would be useful for some game engines that requires a constant key on every frame to import correctly the animation."

Thursday, October 6, 2011

3ds Max 2012 Service Pack 2

Service Pack 2 for Autodesk 3ds Max/Design 2012 is out (at 28 Sep.) and a large discussion about as well (into CGTalk).