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Saturday, April 10, 2010

Creating a Dirt Pass


A new quick tutorial by Ramy Hanna.

Thursday, April 8, 2010

Model an intricate weaved pattern


A modeling tutorial by Hussain Almossawi at CGTuts+.

Monday, April 5, 2010

Export to 3ds does not retain welded vertices

I found solution about this into the Autodesk 3ds Max Services & Support. Interesting is that this problem applies to all 3ds Max versions (!).

Issue: When you export to 3ds, the geometry is exported but some vertices are not welded together.

Solution: To export welded vertices to 3ds:
  1. Select the geometry
  2. Right-click it and select Convert To Editable Poly
  3. Press “1” to go under the vertex selection mode
  4. Press Ctrl-A to select all vertices
  5. In the Parameters > Edit Vertices rollout, click Weld to weld all vertices. Leave the weld value to its default.

Procedural Stone


Modeling video tutorial by Sascha Henrichs.

Sunday, April 4, 2010

Happy Easter Day!

Saturday, April 3, 2010

Procedural Ice Shader


Procedural Ice Shader (for use in scanline) published by GCMax.

Description:
  • This procedural shader is capable of being rendered to a texture and uses little CPU time.
  • Also comes with sample .max file and instructions should you need them.
  • No custom maps are required
  • 3ds max v5+

Thursday, April 1, 2010

School of fish


An excellent crowd control tutorial by Pete Draper.

Ainimation test following this tutorial (with 50 fishes delegates):

Happy April Joke's Day to all!


Happy April Joke's Day to all!