Saturday, April 24, 2010
Well, there is another new script from me. I saw a request about similar script that to end in various file formats with output compression access, i.e. for example, to end with small size movie instead of large uncompressed AVI's. Well, it's nothing fancy, the built in Max function selectSaveBitMap() just "fix" that.
Capture Viewport animation to any output video/image format that 3ds Max support, with an access to the I/O bitmap setup (quality and compression settings), with a few (similar to the renderer) timing options.
For more details read the original post at SriptSpot.