A new (self explained) max script from me - Merge By Layer. Enjoy.
Thursday, January 27, 2011
Wednesday, January 26, 2011
ghostTown 0.21 Lite Beta
An impressive script based city generator and tool for creating urban environments by Kilad (currently works with 3ds max 2011 only) was announced today at ScriptSpot.
Tuesday, January 25, 2011
Batch Loader 1.5
An quick (asked) update of my Batch Loader script. Now can create layer per file using it name as label.
Coding a Blueprint Manager
Anton Vasilescu post three-part series video tutorial on how to create a "Blueprint Manager" script.
Sunday, January 23, 2011
Visibility Cycle by SelectionSet
A script requested by Harold (Titane), that I wrote today to help him. It control objects visibility in SelectionSet by showing only one of them while kept the rest hidden. Read more and get the script here.
Categories:
MAXScript,
Resources,
Tip n Tricks
Tutorius
Tutorius.net is a blog for tutorials (mostly in PDF format) and other resources for many applications including 3ds Max.
Wednesday, January 19, 2011
Tuesday, January 18, 2011
XBR Webinars
Autodesk inviting Max's users to Project Excalibur (XBR) webcast at February 8, 2011. Read more at Ken Pimentel's blog.
Thursday, January 13, 2011
Principles of Digital Image Synthesis
Andrew Glassner released his "Principles of Digital Image Synthesis" book for free. Read more at MaxUnderground.
Ozone 5 coming soon
E-on software announced that their Ozone 5 plug-ins coming soon (end of January 2011) and will be compatible with the latest versions of 3ds Max, Maya, Softimage, Lightwave and Cinema4D, inclusing Cinema4D R12 LightWave3D 10 and the upcoming 3ds Max 2012, Maya 2012 and Softimage 2012.
Sunday, January 9, 2011
Friday, January 7, 2011
Google warn about TutorialHero
I dont know the reason of this Google warn message about TutorialHero.com, I just notice it a week ago and that it still appear on all Google results tied to this site.
Wednesday, January 5, 2011
Custom Collapse
A script was asked to collapse an object modifiers at certain modifier while kept the rest on top of it intact. Actually, we need to backup all modifiers which we want to survive after collapsing the stack, remove them too and then collapse, and re-apply them at the end (after collapsing). A simple function for that purpose I post into the ScriptSpot forum.
Well, I think this post need little editing.
I was working hard at christmas holidays and now is my time to relax. At the moment I spend my free time to learn C# programming and maybe for that am not in the best script coding condition right now (who knows) :-) Never mind, however, a good snippet code by Ruramuq remind me about maxOps.CollapseNodeTo function which allows to set modifier index when collapsing, so I rewrote the script as macros with mini UI dialog.
Now am going to party...
Cheers!
Categories:
MAXScript,
Modeling,
Tip n Tricks,
Tutorials
Sunday, January 2, 2011
MaxMounts
MaxMounts is a MaxScript for creating realistic mountains in 3ds Max, in a single click. It's a commercial script. Read more at ScriptSpot or at Oormi Creations official web site.
Voxel Board
Here you go my first max script posted online (on my web site) this year. I think the name of the script said enough. It's a tool to easy create and animate voxel boards. Read simple notes in the code and enjoy voxel'ing.
Saturday, January 1, 2011
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