Well, today I share one of my scripted plug-ins. Honeycomb is a free scripted geometry plug-in (for 3ds Max 9 SP1 and higher) that build procedural hexagonal tiles surface sorted in 4 shape types. I think so the interface is intuitive, but I made short video though.
Wednesday, September 29, 2010
Monday, September 27, 2010
Sunday, September 26, 2010
Backup Max INI File
I share another maxscript. It's a macro script that made copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.
I wonder if I should explain why is good (necessary) to do this (frequently). I presume so all we know that when a mess is out, we can delete Max INI to reset it to the default settings. But this way we lose all custom settings as well. However, in Max versions below 9 was easy to find the INI which was stored in the Max root folder. In Max 9 (and above) the INI was moved to deeply nestling user data folder, e.g.:
D:\Documents and Settings\*USER*\Local Settings\Application Data\Autodesk\3dsmax\9 - 64bit\enu\
I tired to search where is my Max INI file every time I wish to backup it, so I wrote this simple macros to save my time. The script you can find here.
I wonder if I should explain why is good (necessary) to do this (frequently). I presume so all we know that when a mess is out, we can delete Max INI to reset it to the default settings. But this way we lose all custom settings as well. However, in Max versions below 9 was easy to find the INI which was stored in the Max root folder. In Max 9 (and above) the INI was moved to deeply nestling user data folder, e.g.:
D:\Documents and Settings\*USER*\Local Settings\Application Data\Autodesk\3dsmax\9 - 64bit\enu\
I tired to search where is my Max INI file every time I wish to backup it, so I wrote this simple macros to save my time. The script you can find here.
Categories:
MAXScript,
Tip n Tricks
Unfreeze All Layers
Asked script as well. Just a macros that unfreeze all layers. Get it from here.
Categories:
MAXScript,
Tip n Tricks,
Tutorials
Freezing Non Current Layers v.0.3
Previous v.0.2 works fine on Max 2009. I cannot test in above versions, but due to the recent feedback it fail to turn off the callback in Max Design 2011, so I wrote this update (for such cases). The Redraw Views Callback now removed.
Categories:
MAXScript,
News,
Tip n Tricks
Saturday, September 25, 2010
Freezing Non Current Layers
This script is just a little help to my friend Harold Rinck (Titane from ScriptSpot), who want to keep unfreezed the current layer only while freeze the rest. Get Version 0.1 (MS) or Version 0.2 (MCR). Second version allow switching on/off the function callback.
Categories:
Dynamics,
MAXScript,
Tip n Tricks,
Tutorials
Friday, September 24, 2010
Wednesday, September 22, 2010
Tuesday, September 21, 2010
Monday, September 20, 2010
B-Vertex Eraser
Macro script that remove selected vertices that are shared by only and exactly 2 edges. Good for model optimization (especially after boolean operations). Works with Editable Poly and Edit Poly modifier. The script you can find in my MAXScript page. Enjoy.
Categories:
MAXScript,
Modeling,
News,
Tip n Tricks
Friday, September 17, 2010
Rendering large images with Backburner
A walkthrough tip by Shawn Hendriks from Autodesk on rendering high res images with 3ds Max and Backburner.
Categories:
Render,
Tip n Tricks
Thursday, September 16, 2010
HCG Asset Browser is Free
After Francisco Hermida (the author of the HCG Asset Browser script) reply here, I think so my post need to be updated with actual information ;-)
Briefly, HCG Asset Browser script (for Max 2009+) is now FREE!
Wednesday, September 15, 2010
15 toon character tutorials
A collection of tutorials (by various artists) for making 3D toon characters.
Ok, such kind of tutorials ("making of") are interesting "newspapers",
but I always wonder what exactly the folks learn from them :)
Ok, such kind of tutorials ("making of") are interesting "newspapers",
but I always wonder what exactly the folks learn from them :)
Categories:
Basic,
Character,
Materials,
Modeling,
Tip n Tricks
Negative Scale
After reading a question in ScriptSpot, I decide to write some notes about with hope they helps somehow.
It is possible to make negative scale, but it's contentiousness is this is correct at all. In the nature not negative size, volume, scale, even no negative speed. But in the 3d software, even wrong concept, this is possible but... within limits! Shortly, if we want negative scale only for one dimension, for example only for Z axis, well, hard luck... i.e. (at least in 3ds Max) we can achieve negative scale only for all dimensions. For example [-1,-1,-1] is valid scale in 3ds Max, but to say [1,1,-1] is impossible/invalid scale value.
It is possible to make negative scale, but it's contentiousness is this is correct at all. In the nature not negative size, volume, scale, even no negative speed. But in the 3d software, even wrong concept, this is possible but... within limits! Shortly, if we want negative scale only for one dimension, for example only for Z axis, well, hard luck... i.e. (at least in 3ds Max) we can achieve negative scale only for all dimensions. For example [-1,-1,-1] is valid scale in 3ds Max, but to say [1,1,-1] is impossible/invalid scale value.
Categories:
Basic,
MAXScript,
Modeling,
Tip n Tricks,
Tutorials
Monday, September 13, 2010
Sunday, September 12, 2010
Color patterns to Hair and Fur
Video tutorial at TraptCG (actually very basic tutorial) show how to controlling the color of the hair using textures, plus some basic videos usage in 3ds Max.
Categories:
Basic,
Materials,
Tip n Tricks,
Tutorials
Friday, September 10, 2010
Hot access to my scripts
After thinking how to sort my web site I end with the idea to make a little application that to give you hot download access to all of my MAXScripts, so I wrote a script that you can get from my scripts page. It come with 2 versions. The first version embed the web browser control within 3ds Max dialogue. The second version just launch HTA application, which you can run out of the Max as well. Install instruction are included in the package. Enjoy.
Thursday, September 9, 2010
Save Scene Materials to a .mat file in Max 2011
Ramy Hanna post an useful tip on how to save all scene materials to a .mat file in Max 2011. The trick is to load your existing max file as a library. Read full article at Hanna's blog.
Categories:
Materials,
Tip n Tricks
PSoft Pencil+ 3 Released
PSoft have released the latest version of their NPR shader plugin for Max. Full list of changes and improvements -- read at PSoft.
Tuesday, September 7, 2010
Collapse Transform
I wrote this macroScript (Collapse Transform) as reserve addition to the built-in Collapse tool. Use it to collapse/bake animated transfrom per frame to keyframes for the current time range. I'm happy with Max built-in Collapse, it works well for me at all. This macro is just plan B (for the exceptions). You can get the script from ScriptSpot. Enjoy.
Subdivision topology - Artifacts
A video tutorial by Greg Petchkovski in which he explains key modeling concepts to avoid unwanted smoothing artifacts in sub division surfaces.
Categories:
Basic,
Modeling,
Tip n Tricks,
Tutorials
Monday, September 6, 2010
Bake Transform 1.1
I made a minor update (code polish up) of my Bake Transform. Just to say, there is many baking method that dependent on the aim. This script bake animation transform from an object to another object.
Saturday, September 4, 2010
Batch Loader 1.4
A requested update of my Batch Loader script. Now all duplicated objects names auto renamed on import. Enjoy.
Thursday, September 2, 2010
Dups Instancer
Dups Instancer is my recent MAXScript online. With Dups Instancer you can instance any duplicate nodes, materials, texture maps, modifiers, controllers. For more details check at ScripSpot.
The YouTube's video is too blurred,
but you can get better video copy from my web site.
The YouTube's video is too blurred,
but you can get better video copy from my web site.
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