Marcoux script (for explanation watch his tutorial):
clearSelection()
for a in objects do
(
  TotalUVNumVerts = 0
  for b in 1 to (meshop.getNumMaps a.mesh) do
  (
    UVFound  = try(meshop.getNumMapVerts a.mesh b)
    catch(results = 0)
    TotalUVNumVerts += UVFound
  )
  if (TotalUVNumVerts == 0) then selectmore a
)Recently David Stokes share different approach which I like because it is more simple. He use node.mesh.numtverts test to collect objects with missing UV's.
Stokes script:
unmappedObjs = for obj in geometry where
  obj.mesh.numtverts == 0 collect objI was afford to add an error check filtering improvements to his solution. So, because we call node.mesh (i.e. using TriMesh) we need to filter and exclude objects like particles, targetObject, ... we can filter the objects using getPolygonCount() function:
select (
  for obj in geometry where
    (getPolygonCount obj)[2] > 0 collect (
      if obj.mesh.numtverts == 0 then obj
        else dontCollect
    )
)...or filtered with canConvertTo() function:
select (
  for obj in geometry where
    canConvertTo obj TriMeshGeometry collect (
      if obj.mesh.numtverts == 0 then obj
        else dontCollect
    )
) 
 
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