The original title of this tutorial is "3D Planet Render", but focuses primarily on the use of Procedural maps techniques. Keep in mind, Procedural maps require more calculation than bitmaps, which means more time for rendering, so for that is good to bake 'em to texture to save a time. This is not a reason to avoid 'em. Always good to know how to do materials in Max without using bitmaps, also without the use of 2D software like Photoshop.
Monday, June 8, 2009
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