3D Myths
Autodesk 3ds Max Tech Blog
Pages
Home
Search
Monday, August 2, 2010
Apply Decals using a Composite Map
A
quick technique
to applying decals written by Tudor Nita.
No comments:
Post a Comment
Thanks for your comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Categories
Tutorials
(462)
MAXScript
(394)
News
(325)
Modeling
(230)
Tip n Tricks
(180)
Animation
(167)
Resources
(166)
Materials
(123)
Plugins
(113)
Render
(108)
Basic
(96)
Dynamics
(88)
Character
(57)
VFX
(56)
Particles
(53)
Games
(32)
Reference
(28)
SDK
(23)
Batch
(20)
Reactor
(20)
Debug
(19)
DotNet
(7)
Photoshop
(7)
Discussion
(5)
Audio
(4)
Joke
(4)
Training
(2)
Flash
(1)
Subscribe To
Posts
Atom
Posts
Comments
Atom
Comments
Followers
Blog Archive
►
2013
(4)
►
02
(2)
►
01
(2)
►
2012
(23)
►
12
(1)
►
11
(3)
►
04
(3)
►
02
(8)
►
01
(8)
►
2011
(203)
►
12
(7)
►
11
(9)
►
10
(16)
►
09
(15)
►
08
(10)
►
07
(12)
►
06
(20)
►
05
(30)
►
04
(25)
►
03
(17)
►
02
(22)
►
01
(20)
▼
2010
(304)
►
12
(37)
►
11
(29)
►
10
(16)
►
09
(26)
▼
08
(20)
Running 3DS Max on other OS
Create Clouds with PFlow
Visual Effects Tools for Architectural Visualization
Cartoon shader
Window Cracking with PFlow
plugin3D 2.5 is free
Select object less than X size
3D Monster
Poly Average Normals
Parameter Collector
Creating Grass with Particle Flow
Base tips with getKnotPoint
Phoenix Fluid Dynamics
Stone Placement Tools 1.0
SuperMesher
Out of Memory issues
PAP Pro 4.0 is released for free
Apply Decals using a Composite Map
Skinning in 3ds Max Animation with Biped
Speed Modeling a Head in 3ds Max 2010
►
07
(19)
►
06
(24)
►
05
(19)
►
04
(22)
►
03
(21)
►
02
(42)
►
01
(29)
►
2009
(286)
►
12
(17)
►
11
(29)
►
10
(32)
►
09
(23)
►
08
(35)
►
07
(26)
►
06
(28)
►
05
(29)
►
04
(27)
►
03
(20)
►
02
(10)
►
01
(10)
►
2008
(12)
►
12
(12)
Perosnal Links
Portfolio
MAXScripts RSS
MAXScripts News
Script Archive XML
ScriptSpot Blog
YouTube Channel
Yandex Channel
No comments:
Post a Comment
Thanks for your comment