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Monday, August 30, 2010

Create Clouds with PFlow


One of the recent tutorials at CGRats.com named "Create Realistic Clouds in 3DS Max" show how to create clouds using Particle Flow Source. I'm not sure why they call it "realistic"... maybe a lot of tweaking with the opacity map settings could rid as of this sharpen render result?... Also, this approach is a render time consuming.

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