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Monday, January 19, 2009

Normal Maps by Edi

Normal maps - baking, creating & correcting
by Edi_W, 2007-09-17


Very informative and detailed explanation Normal map tutorial. This tutorial will be beneficial rather games developers. It try to explain some techniques and show you how to bake and create normal maps.

Used software:
  • ZBrush 2 - for baking normal maps from high poly models.
  • 3D Studio Max - for modeling low poly models and UVW mapping.
  • Photoshop CS2 - for creating normal maps and editing baked maps.

Tutorial is avaliable in ZIPed PDF files in 3 languages:

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