Tuesday, March 3, 2009

How to build and destroy a procedural Wall

Concevied and realized by Augusto Lombardi

This tutorial we will create and destroy a procedural wall in 3dsMAX using Standard Geometries, SpaceWarps and ParticleFlow without scripting tecniques. We will also use the plug-in ParicleActionsPlus [*] wich gives a good control on particles positioning, you can free download it at this link. Lastly we will use collisions to make fly the bricks of the wall. This tutorial will take more or less 45 minutes for an intermediate level of difficulty.
[*] ParticleActionsPlus extend standart PFlow with new operator "Position Object+" and this tutorial is based on this feature. Cool, but Augusto Lombardi forget to noticed that so this plug-in is for 3ds max 8.x and... I hope it's work in above 3ds max versions.

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