Yep, it's a funy job for one minute. Of course we can make a flatten box or plane and just assign material with bump texture, but the final render result will become with much worse antialiasing. So try this...
[*] NOTE:
Click on pictures to view them in large size.
1. Turn on
2D Snaps Toggle and drow in the Front viewport a
Plane.
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2. Change segments of
Lenght and
Width to
2.
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3. Right and select "
Convert To: Editable Poly".
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4. In Back viewport select
Border and press
Cap (no more open edges).
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5. In
Vertex mod select centers vertex and press the
box right to the
Chamfer button and in it's dialog box change
Amount and press
OK.
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6. Now select vertex as in the picture and press
Connect.
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7. Select unneeded edges as in the picture and press
Remove (Not "
DEL" button!).
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8.
Remove unneeded vertex and select and
Move (
W) center vertex a little but up in Y direction.
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9. In
Polygon mod select this 2 triangles and
Extrude a less.
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10. Repeat
Extrude action but this time only for upper triangle.
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That's all. Change object wirecolor to White and Render.
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There is render result
without material assigned :)
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