Tuesday, March 31, 2009
This tutorial will show you how to model a highly detailed basketball in 3D Studio Max using box modeling techniques. This tutorial is suitable for beginners but assume some basic knowledge.
Saturday, March 28, 2009
Content (What we do):
[*] Starting with some simple boxes creation
[*] Adding a simple parametric animation (grow height)
[*] Testing and debugging
[*] optimizing the code
[*] check for technical trouble
[*] Adding ProBoolean to collapse all boxes to EditablePoly
(to reduce the number of polygons and objects)
[*] Adding MaxVersion() check (need for ProBoolean)
So here is the idea...
to make step pyramid from box primitive and animate it.
Note: This is not exactly "How To" tutorial, rather "walk-through" scripting procces, which will meet the most basic things in MAXScript.
Download Link (PDF and final MS script)
Tuesday, March 24, 2009
Monday, March 23, 2009
- 3DS Max Audi R8 - PDF tutorial on Making of an Audi R-8.
- 3DS Blueprint Setup - PDF tutorial on Blueprint setup for vehicle modeling.
- HDRI - PDF tutorial on how to set up an HDRI image.
- 3DS Max Clay Render with Wires - PDF tutorial on how to render out any object with a clay material, and how to add wireframe.
- 3DS Max Studio Lighting - PDF tutorial on how to set up a studio lighting rig (works exceptionally well for vehicle renders!)
- 3DS Max Bugatti Veyron - PDF tutorial for modelling a Bugatti Veryon with 30+ pages of instructions and screen caps.
Friday, March 20, 2009
Thursday, March 19, 2009
Monday, March 16, 2009
This mini tool create *.ifl of a sequence bitmaps that already exists.
Why needed? 3ds Max automatically creates IFL if checked in the renderers settings, but there are cases when it is not possible, for example, when using pre-render script. An good example for pre-render script is "Sort Render Elements" by Tollef Roe Steen.
- Select bitmap file type filter [*]
- Select directory with bitmaps
- Press "Save IFL" (to create IFL in the same folder)
[*] Filter needed if for some reason the folder contains other file formats, thumbnail for example. Note - if filter not selected or if bitmap type not identical with the existing images, script will create empty IFL file.
Saturday, March 14, 2009
Tuesday, March 10, 2009
Actually I was looking for a spline tool for making rope for my personal simulations with Reactor, but nowhere can find something similar, so I make my own.
Of course, anyone can use my script for many other tasks. I'll not try to describe everything that could be done with this mini tool, not directly, of course, but as an auxiliary method in spline modeling process. This is a matter of imagination... but to acquire some idea, I would strike a quick example "How to make a ladder":
- Create one line with default setings
- Change X start position to 5 and hit and create another one.
- Select first shape, press "Attach" and hit second shape.
- Use "Cross Selection" and click once over one spline then over another one, and right click to exit cross selection tool.
- Now Del upper and lower horizontal segments.
- Check "Enable In Renderer" (and if you wish - "Enable In Viewport") and hit F9 (render).
You can download knotty Line here
Monday, March 9, 2009
[*] NOTE: Click on pictures to view them in large size.
1. Turn on 2D Snaps Toggle and drow in the Front viewport a Plane.
2. Change segments of Lenght and Width to 2.
That's all. Change object wirecolor to White and Render.
There is render result without material assigned :)
Thursday, March 5, 2009
Indigo Renderer [*]
Only Indigo Renderer and LuxRender here are freeware software.
utility UName "UTitle" ()
But it's empty right now. Lets make some box with it. If we open MaxScript Listener (F11) end type box() and execute (hit Enter), Max will create a box in position [0,0,0] with size [25,25,25]. To have access to box properties we need a variable like this: b=box() . But if we put this simple line directly into our utility, will appear only error. This will work on exit:
utility makeBox "Make Box"
-- then close utility
on makeBox close do
b = box()
) -- ie need action to create a box
Lets make a button to create a box:
utility makeBox "Make Box"
button myBtn "Create"
on myBtn pressed do
b = box width:20 length:20 height:20
This code make the same thing but now have button "Create" and some parameters assigned to the box, so this one more like an utility :) and may say you done your first scripted utility, and it makes somthing :)
There is one example. Some materials not support open faces and if you use plane primitive will run out strange render result. For that case you could cap the hole on the plane or make a box with zero height. And if you often use square plane, why need to set every time all three dimensions? Then lets speed up our work with one simple utility who will make flatten box for us by entering only one params:
utility FlatBox "FlatBox"
spinner dim "Face Size" range:[10,10000,100] \
type:#integer fieldwidth:30 across:2 align:#left
button fbox "Create" align:#right
on fbox pressed do
b.width = dim.value
b.length = b.width
b.height = 0
b.name = uniquename "FlatBox"
label lab1 "FlatBox Creator"
label lab2 "Test version 0.1"
label lab3 "by 3DMyths(c)2009"
hyperLink website "(my web site)" \
Figure 1 show utility panel and result (Figure 2) in Modify panel.
You can download script here (570 bytes).
Tuesday, March 3, 2009
Tutorial url: http://www.augustolombardi.it/TUTwallENG.html
Monday, March 2, 2009
Short description: how to make...
- Coins using only "Ridig Body Collection".
- Curtain using "Deforming Mesh Collection" and "Cloth Collection".
- Lift using "Ridig Body Collection", "Point-Point Constraint", "Rope Collection" and "Motor".
Download complete .MAX files:
[ 1. Coins ] [ 2. Curtain ] [ 3. Lift ]
This tutorial should be among the most popular when comes first in Google when searching for "reactor tutorial". What I wonder is, why no comments or questions after three tutorials have errors.
One of the rules for a correct simulation in Reactor is the objects do not contact each other, otherwise would intersect. I am new in Reactor but even I see that Coins in the first one intersect among themselves, and the reason for this is clear to me, for the other two did not, especially for third. There can be seen that while reel rotating in one direction and the rope is wound in the opposite direction, and that not touching the rope pulley. But here is no longer clear for me.
I'll be happy if someone help me out with ideas or advice.
Thanks in advance to everyone who help me to see the error here!
Sunday, March 1, 2009
In this tutorial you will use 3D Studio Max 6 and reactor to set up a physics simulation. Using these animation tools you will create a wrecking ball (swinging chain with heavy ball on the end used to break things, see figure 1). This tutorial will touch on some of the key elements to remember when using reactor. After completing this tutorial you will be able to create chains and hopefully you will avoid common mistakes that often frustrate people when using these techniques. This tutorial will give you the knowledge to explore and experiment with most of the reactor tools. If used properly, reactor is a powerful tool.
WARNING! THIS TUTORIAL ASSUMES YOU KNOW THE INTERFACE AND WORKINGS OF 3D STUDIO MAX 6. THIS TUTORIAL IS FOR EXPERIANCED 3D ANIMATORS.