Friday, August 14, 2009

How to Create a Video Game Dumpster

How to Create a Video Game Dumpster:
The Complete Current-Gen Workflow
by Kaleb Aylsworth

This mammoth video training series features over 194 minutes of video instruction on all aspects of game art creation, including creating the low-poly and high-poly models, the UVW unwrap, baking normal maps from high-poly, and creating diffuse, specular and detail bump textures.

  1. Creating the Low-Poly Model
  2. Creating the High-Poly Model
  3. UVW Unwrap
  4. Baking Normal Maps From High-Poly
  5. Creating the Diffuse Texture
  6. Creating the Specular Texture & Detail Bump Texture

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