Inspired by Skeel Keng-Siang Lee's tutorial on soft body physics and for the sake of learning, Markus Boos wrote a MAXScript that can simulate cloth. It is pretty much hacked together, basic and very limited, meaning there is no UI, you have to know what you are doing and there is no collision detection. It is pretty slow too but it was more for looking into new algorithms than using it for actual production. Who knows, maybe it will evolve into something better and a more universal thing for little simulations in character / vehicle rigs etc.
There is a preview on youtube:
http://www.youtube.com/watch?v=V30Tygl-hxE
In case anyone wants to check it out, Markus uploaded the script and max files (2010) here:
http://www.scriptspot.com/3ds-max/maxscript-cloth-simulator
NOTE: Version Requirement: 3DS MAX 2010
Tuesday, August 4, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Thanks for your comment